Training & Simulation
Serious games, built with game craft
For more than fifteen years we've applied what we know from making games — engagement, feedback, performance on real hardware — to help people learn: teachers, students, lab technicians and professionals.
Featured · Virtual reality · 2019–2021
ECU Project I4
A standalone VR platform for East Carolina University where school leaders practice observing math and science lessons and tagging teaching moves in real time. Part of a $9.7 million U.S. Department of Education SEED grant.
Earlier work
Projects from our first years, when serious games were still a new idea for most of our clients.
NC BioNetwork — virtual biotech labs
For NC BioNetwork, the life-science training arm of the North Carolina Community College System, we built 3D virtual lab modules that walk students through equipment and procedures — such as centrifugation, from rotor components to pre-run safety checks — with an on-screen guide, Professor Maxwell. We also built a sterile gowning procedure trainer and Future Factory (2010), an educational time-management game for the BioNetwork BioEd Center.
Raytheon — ATCOTS training simulator
A training simulator for Raytheon's ATCOTS program, built on our in-house Nymph engine, with simulated radar displays and an instructor panel for tracking each trainee's sessions and scores.









