Training & Simulation
Immersive training, built by game developers.
We design and build virtual reality, augmented reality and simulation experiences for universities, research teams and industry — with the craft we've honed shipping games since 2008.
Featured project
ECU Project I4
A multi-year virtual reality platform for East Carolina University's College of Education, part of a $9.7 million U.S. Department of Education SEED grant. School leaders practice observing math and science classrooms and coaching teachers — inside a standalone VR headset designed for people who had never worn one.
What we build
VR training
Standalone-headset simulations with realistic environments and characters, tuned for first-time VR users and a steady frame rate.
AR learning apps
Mobile and head-worn augmented reality that puts interactive 3D content into the real classroom or workplace.
Browser & desktop simulations
Scenario-based training that runs anywhere, with instructor tools for grading and review.
Data-driven content
Dialogue, scenarios and settings authored outside the build, so educators can change content without new releases.
Analytics & review
Session data captured on-device (even offline) for after-action review, assessment and research.
Accessible by design
Captions, audio description and accessibility documentation planned in from the first milestone.
Who we've worked with
- East Carolina University
- California State University, Bakersfield
- NC State University
- NC BioNetwork
- Raytheon
- IBM
- Namco
- Big Fish Games
- Atari
From the Game Library
All gamesNews
All news-
Virtually Returning to the Real World
Why augmented reality can capture classroom interactions that virtual reality can't — lessons from the ECU Project I4 work.
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Evaluation of Mobile VR Solutions
How we chose the Oculus Quest for ECU Project I4 — balancing portability, quality and scalability for users who had never worn a headset.
